ZINEDINE ZIDANE, LAURENT BLANC AND ARSENE WENGER. A DREAM CAST. IN GENEVA, LIKE A MOVIE, SPORT & STYLE AND THE WATCHMAKER IWC BROUGHT TOGETHER THREE LEGENDS OF FRENCH FOOTBALL. THE IDEA? STOP TIME TO TALK ABOUT THE GAME, FRIENDSHIP, BLUES, LIFE.
That morning, in the quiet lounges for the Geneva hotel The Richmond, the machine back in time in full operation. On the sidelines of the International Exhibition of Fine Watchmaking, where the trio makes a pilgrimage each year under the auspices of the IWC house, these three superstars have accepted the invitation of Sport & Style . Attracted like a magnet by the flavors of this game madeleine, Laurent Blanc likes to mimic the Brazilian breeders. In two stages and three movements, it redials - smile - game strategy auriverde : a goalkeeper, a defender and nine players in attack. Arsene Wenger laughs. And sets out to reconstruct illico the tactical scheme of the France team of punching balls. Arsenal manager then makes the choice of security: a goalkeeper, nine defensemen and one striker. General laughter.
“The guys up front alone, it’s Karim Benzema” , slides Laurent Blanc. “We’ll need him to score goals. At the same time, alone in front, it will not be cotton. This is what might be called the great loneliness of the modern striker. ” A little aside, as always, Zinedine Zidane said nothing, as if inwardly reliving the final of 1998. He observes and Arsene Laurent a watchful eye, almost remote. His hand rests gently on the table, as if to ascertain its reality, touch wood, this false stroke lawn returns to his childhood when he only played on grass stabilized earth neighborhoods north of Marseille. He then takes a small player in his hand and grabs the ball, no bigger than a ball. Kick for the Blues. Zizou is still silent. Everyone stopped talking. His eyes are fixed on the ball and the opposing goal. In front, the guard is still, as unperturbed as a tin soldier. In a flick, Zizou propels the little ball into the net with such force that the cage is dropped. Laurent Blanc and Arsene Wenger in a knowing look. A zero for the France team. Zizou laughs. Laughter, yet.
Via Sport&Style
Via Invent Football
In Memoriam: a Dead Rising retrospective – Part 1
This blog is a tribute to the original Dead Rising, the game that helped usher back into mainstream consciousness the lovable appeal and popularity of the Zombie Apocalypse, a genre now near-oversaturated and encompassing almost all forms of media.
All Ghouls Go to Heaven
Jenn Putnam discusses how, after the death of her father, Fallout 3 was the one thing that forced her to address her suppressed pain and eventually let go of the despair from her loss.
The Return of Arsenal’s King
“It was like a dream when he scored. It was the story you would tell a kid. It is not often like that in our game.” - Arsene Wenger
It’s hard to add to Arsene’s description of Thierry Henry’s return to the Emirates. Numbers change, but it only took 10 minutes for the Thierry wearing the #12 to establish himself amongst Gooners as the same man that led Arsenal to so much glory in the past with the match-winner against Leeds United. It’s only a short loan spell, but tonight was special, and not just for fans of the Arsenal.
via afootballreport
(Source: afootballreport)
Via Invent Football
Skyrim undroppable quest items…
Thankfully, even though a weight for these items is displayed, they don’t really weigh anything
http://www.reddit.com/r/skyrim/comments/mr5yz/til_quest_items_dont_actually_weigh_anything/
Now, all we need is a patch that allows those Misc quests to recognise them properly =)
My next Skyrim enchanted piece of armour will be called…
“Arrow-deflecting Kneepads of the Adventurer”
Entire Tamriel Landmass built into Skyrim.
I didn’t know if this was posted yet on tumblr, so I thought I’d do it. The landmass of almost all of the provinces in Tamriel, has been put into Skyrim. All which are inaccessible(without console commands) and which serve absolutely no purpose in the game. Why are they there? I personally don’t know. But take a look at the effort Bethesta put into these seemingly pointless landmasses.
At the south-eastern most part of Skyrim lays Stendarr’s Beacon.
If you’ve looked at a map of Tamriel, you’ll know this is the closest place in Skyrim, to Morrowind.
If you travel directly North East of Stendarr’s Beacon, you’ll end up finding a path to your right, in between two huge mountains.
I noticed how beautiful the path really looked. It seemed quite enthralling actually for some reason.
The path is nestled between two mountains, decorated with trees, and at the end of it some type of gateway, or arch.
But, that open archway is the end of the road. The game doesn’t allow you to go any further. I find it strange, that there’s an area like this leading from Skyrim to Morrowind. Nowhere in the lore was this stone wall mentioned. And why would it be an open arch like that? Why not closed? Why is there a space at all between these mountains if we can’t go any further? As you can see there are still trees and foliage beyond this wall, but you aren’t able to access it without console commands.
So, I went into No-clip like the BAMF I am and travelled down this path.
Landmass photos below.










